poolinfo:dashboard:pool-diff

# Differences

This shows you the differences between two versions of the page.

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poolinfo:dashboard:pool-diff [2021/08/11 17:31] – vleesbanaan | poolinfo:dashboard:pool-diff [2021/09/21 12:22] – vleesbanaan | ||
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===== What is pool difficulty and how is it calculated? ===== | ===== What is pool difficulty and how is it calculated? ===== | ||

+ | |||

In understanding how pool difficulty works, it is important to recap how points work. | In understanding how pool difficulty works, it is important to recap how points work. | ||

==== Points ==== | ==== Points ==== | ||

- | | + | Points represent the amount of farming that a farmer has done. It is calculated by number of proofs submitted, weighted by difficulty. One k32 farms 10 points per day (on average). To accumulate 1000 points you need 10 TiB farming for a day. |

- | Points represent the amount of farming that a farmer has done. It is calculated by number of proofs submitted, weighted by difficulty. One k32 farms 10 points per day. To accumulate 1000 points you need 10 TiB farming for a day. | + | |

==== Difficulty ==== | ==== Difficulty ==== | ||

- | |||

As difficulty goes up, a farmer does less lookups and finds less proofs, but does not receive any more or any less points per unit of time. This means that obtaining 10 proofs a day with difficulty 1 for a k32, is equivalent to obtaining 1 proof a day with difficulty 10. | As difficulty goes up, a farmer does less lookups and finds less proofs, but does not receive any more or any less points per unit of time. This means that obtaining 10 proofs a day with difficulty 1 for a k32, is equivalent to obtaining 1 proof a day with difficulty 10. | ||

==== So, does my difficulty matter?==== | ==== So, does my difficulty matter?==== | ||

- | | + | For farmers it should not matter what difficulty is set, as long as they are //consistently submitting partials//. |

- | For farmers it should not matter what difficulty is set, as long as they are consistently submitting partials.* | + | This last bit matters specifically when you are still in the plotting phase, as stress to your system may cause the consistency of your partial submissions (see below). |

Pool operators prefer a higher difficulty, as this results in less traffic to their servers. | Pool operators prefer a higher difficulty, as this results in less traffic to their servers. | ||

==== Calculating pool difficulty ==== | ==== Calculating pool difficulty ==== | ||

- | |||

Setting the right difficulty thus becomes a balancing act between maintaining a high enough frequency of submitting partials for farmers and keeping the amount of pings to our server manageable. | Setting the right difficulty thus becomes a balancing act between maintaining a high enough frequency of submitting partials for farmers and keeping the amount of pings to our server manageable. | ||

This balancing act currently aims to set each farmer’s difficulty level so that they send partials every 5 minutes, and the algorithm checks your last 30 partials (around 2.5h of activity) to adjust for this. | This balancing act currently aims to set each farmer’s difficulty level so that they send partials every 5 minutes, and the algorithm checks your last 30 partials (around 2.5h of activity) to adjust for this. | ||

==== Set your own difficulty ==== | ==== Set your own difficulty ==== | ||

- | We offer farmers the possibilty to change their pool difficulty. This can be done through the [[poolinfo:Do keep in mind that switching multiple times per day may result in a bad reading of your [[poolinfo::farmsize|farm size]]. | + | We offer farmers the possibilty to change their pool difficulty. If your system is under high stress from plotting resulting in many stale or invalid submissions, |

- | + | | |

+ | Changing you pool difficulty can be done through the [[poolinfo:Under the "a dropdown where you can choose three alternative difficulty calculators: | ||

+ | * Partial per x minutes | ||

+ | * Partial per x minutes (TripleM999' | ||

+ | * Fixed difficulty | ||

- | ==*Exceptions== | + | Choose which one you like best. Keep in mind you may only switch your settings once every hour. |

- | If your system suffers technical difficulties which results in too many stale or invalid submissions, a high difficulty level will punish you extra hard. Although the difficulty level algorithm will self-adjust for this, we may implement a feature that allows farmers to propose their own difficulty level. | + | ===Partial per x minutes=== |

+ | what chia vanilla difficulty algorithm does: | ||

+ | - if time between current and last partial is more than 3h, drop difficulty to 1/5 | ||

+ | - if time between current and last partial is more than 1h, drop difficulty to 2/3 | ||

+ | - calculate new difficulty so, that time between partials is the wanted time, based on given number of partials and their actual timeframe | ||

+ | ===Partial per x minutes (TripleM999' | ||

+ | - calculate a target difficulty so, that time between partials is the wanted time, based on given number of partials and their actual timeframe | ||

+ | - new difficulty is the rounded arithmetic median of current and target diff, or round((curr_diff + target_diff) / 2) | ||

- | For a more detailed explaination,difficulty-adjustment-algorithm | + | === Fixed difficulty=== |

+ | Sets a fixed difficulty level. Simple. |

poolinfo/dashboard/pool-diff.txt · Last modified: 2023/04/07 12:10 by earl